Wednesday, June 29, 2011
The Art of Good Threadiquette
Seeing as how easy it is to compose a message, type in a recipient's email address, and hit "send," it's easy to overlook some of the more old-fashioned polite aspects of letter-writing. Remember when we spent hours learning in which situations to use "Dear Sir or Madam" or "To Whom It May Concern"? Or how to correctly format your return address in the letterhead? In emails, the only formality left is a pre-fabricated signature, if that. Yet emails are certainly less clear and direct than a conversation on the telephone or in person. They occupy an awkward middle ground.
So what is the proper way to comport ourselves in an email thread? Should we treat them like correspondence, with the proper salutations and formatting? Or should we approach them as we approach text messages, as an extension of a casual conversation? As always, it depends on the situation, but here are a few things I've learned about Proper Email Threadiquette.
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Tuesday, June 21, 2011
"James Drake" and the latter's weird prescience
The first time I heard Drake's "Best I Ever Had" all the way back in the winter of 2009, I remember thinking, "Really?" This was rap's new wunderkind, the kid who would unite the mainstream and the blog-trolling hipsterati and bring balance to the Force? Kid Cudi was the next big thing to beat, I thought. He had a flashier sound and an absolutely killer first single ("Day 'n' Nite"), and he didn't get his start on a Canadian teen drama.1
But Scott "Kid Cudi" Mescudi's ambition, though grand, turned out scattershot results. 2009's Man on the Moon: The End of Day was just as bloated and pretentious as its title would suggest. It flirted briefly with greatness (second single "Pursuit of Happiness" was nearly as good as "Day 'n' Nite"), but the rest of the album seemed limp and unfocused.
Drake's So Far Gone, meanwhile, turned out to be so popular that he could hold off his debut proper (Thank Me Later) until June of 2010. The opening salvo from the album (the admittedly great "Over") turned out to sound like little else on the record, even if it evinced the same kind of "whining about being famous" aesthetic that the album did as a whole.
It was the "deep cuts" on the record that signaled a forward-thinkingness that one rarely sees outside of albums not released by somebody named Kanye. Cuts like "Fireworks," "Shut It Down," and "Karaoke" were glorious slices of barbitural electro 2, the kind of music that made you feel sexy and ennui-ridden at the same time.
And now that seemingly everyone in the slightly-not-mainstream - Odd Future's Frank Ocean, The Weeknd, How to Dress Well - is on the sad 'n sexy electronics train, Aubrey "Drake" Graham is beginning to look like he could really bring balance to the Force. This suspicion is given further credence by James Drake, a new mashup album by Philly DJs Bombe (Tim Shaw) and Mr. Caribbean (Luis Angel Cancel) which combines Drake's music with James Blake, another purveyor of electronic existentialism.
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Tuesday, June 14, 2011
Obscuring the Word of Notch: Minecraft and the Xbox 360
One of the few true surprises of last week’s Microsoft E3 keynote was the announcement of Minecraft for the Xbox 360. We’ve talked a lot about Minecraft on this site, and with good reason. Its accessibility, its LEGO-like appeal, its constant stream of new content: they all keep Minecraft fresh and appealing months after its initial “release”. Odds are, that as I type this, someone on our writing staff is building or planning to build a new crazy structure on our multiplayer server.
Minecraft for the 360 makes a certain amount of fiscal sense. Let’s assume it’s a downloadable release. According to Xbox mouthpiece Major Nelson, Xbox Live has 35 million active users. If even 10% of them buy Minecraft (a tall order, no doubt), that would more than double the current number of paid Minecraft accounts (roughly 2.5 million).
Making the deal more enticing is the rumor that Minecraft would feature cross-platform play. You could play on your PC; I’d join you from my 360.
On paper, everybody wins. But a closer look at the logistics required for this to work makes me wonder if we aren’t undercutting one of Minecraft’s primary appeals: the undiluted whims of its creator, Notch.
Continue...Thursday, June 9, 2011
E3 Recap: LittleBigPlanet on the Sony Vita
"So, what game are you interested in playing?" asked the PR rep for Sony who was showing us around the upstairs VIP Vita area. (It's amazing how well you're treated when you have a media pass, a legitimate-looking business card, and are hanging out with the right people.) It was a little overwhelming, surrounded by programmers and developers and celebrities (Zach Levi was broadcasting for Nerd Machine, and Greg Grunberg was enjoying his private demo), not to mention the library of games: Uncharted: Golden Abyss, Little Deviants, Virtua Tennis 4... so I decided to go with an old favorite: LittleBigPlanet (working title) from Tarsier Studios and Sony Computer Entertainment.
The original LittleBigPlanet was one of the main reasons that my girlfriend was willing to supplement our previous console of record, the Nintendo Wii, with a PS3 last holiday season. She had played through the game before (on a friend's system), found it adorable and intuitive, and thought that maybe those big scary high-powered HD systems weren't so bad if they could come up with charming material like this every now and then. My goal was to see how the intuitive charm and fun carried over onto a brand-spankin'-new handheld system.
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Tuesday, May 24, 2011
What If I Was A Twitter Celebrity? #whatifIwasaTwittercelebrity
The concept of "opting out" of a commonplace, accepted practice that people have long since taken for granted came up to me recently regarding Facebook. Sure there was a time when I made the conscious decision (much later than most) to sign up for the service, yet as the years went by and I became gradually more and more dissatisfied with the product, I simply put up with it. I was on Facebook, and that was that. Until recently, when I decided I didn't want to put up with the hassle of maintaining a digital profile, and I successfully "opted out" of Facebook.
Just to set the records straight, I don't have a problem with Social Media as such, or with anyone who uses Facebook. I just think it should be separate and distinct from our regular lives, in the way that mobile uploads and status updates can never allow Facebook to be again. I think Social Media should be something for which you have to consciously and actively "opt in", rather than the unspoken norm that acts as an alternative reality/massive time-suck. I think Social Media should have a purpose and be directly to the point. Which is why I've recently gotten involved with Twitter. And why I'm currently fantasizing about what it would be like to be a Twitter Celebrity. I even created a hashtag, which asks the musical question: #whatifIwasaTwittercelebrity?
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Tuesday, May 3, 2011
Summing up Mortal Kombat: Flawless Victory, FATALITY!
So when my buddies and I first plugged in the new Mortal Kombat for the PS3, I was excited to see that the cast of characters was drawn mostly from the first three games... mostly. There are a couple of newer characters and a surprise guest appearance. Being MK veterans (though somewhat out of practice), we felt no need to check out the tutorial. The first match we played was a marquee matchup between Scorpion and Sub-Zero, the famous palette-swapped ninjas that appear on the cover of this game. Upon entering the actual Kombat mode, we were excited to see that the playing field had been brought back to 2D (although with 3D-rendered graphics), the uppercut was still the most powerful single move in the game, and Scorpion's "GET OVER HERE" spear was still back, back, A.
Or, it would have been A on an Xbox 360 controller; with the PS3 it was Square (or "Forward Punch" as the new confusing control scheme has it). We would also have been able to play that first match using "Klassic Sub-Zero" if the PlayStation Network had gotten its shit together enough to let me sign in and download it, but alas. But, even without the possibility of accessing my Downloadable Kontent any time in the near future, a combination of the gameplay mechanics, the devotion to the historical MK tradition, and the classically gory FATALITIES makes Mortal Kombat the best fighting game I've played since... Mortal Kombat!
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Friday, March 4, 2011
Iwata to GDC: Smartphones are Evil, Content is King
No city has mattered more to gaming this week than San Francisco. The Game Developer’s Conference (“GDC”) summoned the industry’s brightest minds to the Bay Area to co-mingle, cohabitate, and congratulate one another on the past year.
GDC distinguishes itself from the Electronic Entertainment Expo’s booth babe bonanza by focusing not only on gaming’s future but its past and present. There are booths and developers will demo their newest games, but it’s the keynotes, panels, and discussions that dominate the calendar (that and the increasing presence of the Independent Games Festival).
This year’s keynote, titled “Video Games Turn 25: A Historical Perspective and Vision for the Future,” was delivered by Nintendo’s president Satoru Iwata. It’s the 25th GDC, and given the recent 25th anniversaries of Super Mario Bros. and The Legend of Zelda, Nintendo could not be more relevant to the occasion. Also, Iwata’s professional career began with the Nintendo subsidiary HAL Laboratories, and he joined Nintendo proper in 2000. The only person more qualified to speak would have been Shigeru Miyamoto himself.
So what does Iwata think of the industry he helped create? It’s unstable.
Continue...Tuesday, December 21, 2010
Early Holiday Cheer and Product Review: PS3!
For those of you not up on the latest game lore, Niko Bellic is the lead character in Rockstar Games's latest entry in the Grand Theft Auto series, GTA IV. I played the game once through before, but only very briefly, on a roommate's PS3, so I didn't get to sample the fruits of the game in the same way as some of my old favorites. The graphics are professional grade - this is the first time I've played the game in glorious HD... so crisp... - and the representation of New York as Liberty City leaves very little to be desired - although I'd take a low-res Los Angeles over a 1080p New York any day of the week. But again, I find myself wishing that there were games with similar sandbox mechanics, only featuring characters I won't get bored with after 25 hours (such as Frodo Baggins or Batman).
One such wish is about to come true, as my copy of Batman: Arkham Asylum is currently on its way back to me due to a Christmas Miracle! It'll be my third time through the game, but already I find myself daydreaming about Kevin Conroy, Mark Hamill, and the classic struggle of Bat vs. Everybody. The other game I bought yesterday was partly for the benefit of my girlfriend and a way to begin to try to say Thank You: Little Big Planet (plus another controller so we can enjoy the game together). She had played the game before - on the same PS3 on which I played GTA, in fact - but like me she is now excited about exploring the ever-expanding portfolio of online content and possibly even entering the user-created realm herself (although she denies wanting to, I have a feeling she'll come around to it eventually...).
I deliberately refrained from purchasing a PS3 for myself because I was well aware of how much time it would occupy and how my other, more wholesome activities would suffer at its hands. But fate, it seems, has made the decision for me, and you're already seeing the consequences with today's shorter post. Just you wait until the newest baseball games come out (after I decide between MLB 11: The Show and Major League Baseball 2K11) and I have access to basically a simulation machine with all the latest stats and players... let's just say I'm secretly hoping for the economy to take a turn for the worse so I'll have plenty of time to play...
Happy Holidays! Continue...
Tuesday, December 14, 2010
My Favorite Single-Player Games
This solipsistic aspect of my gaming habits is the reason I've always resisted the label of "gamer." When I think of true "gamers," I conjure up the image of people who play video games not just to exercise their fingers or stimulate their imaginations or strain their eyes, but to become part of a community where their every accomplishment is measured against those of their peers.
That's the audience EA and Frank Gibeau are after, for whom they'll be designing and marketing games. And I feel sad to be left out of that key demographic.
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Friday, December 10, 2010
Solo No More – EA’s Frank Gibeau and the End of Single-Player Games
Throw all of your single-player games in the trash.
Take any game that you’ve played on your own – on your console, on your handheld, on your computer – and just get rid of it. Sell it to your unsuspecting neighbor at a garage sale. Foist it upon your younger sibling and lie to them: “Yeah, it used to be my favorite, but I just don’t have the time for it anymore.”
Go through your back catalog. Your PSX discs. Your SNES cartridges. Your Nintendo tapes. Set ‘em on fire. You don’t need them any more.
Why? Because single-player games are “finished,” claims EA’s Frank Gibeau.
Let’s unpack this, shall we?
Continue...Wednesday, November 24, 2010
Music Review: Kanye West - My Beautiful Dark Twisted Fantasy
You wouldn't hesitate to call Kanye West a narcissist, an egomaniac, a douchebag, or just stone-cold crazy. But would you call him a bad guy? I don't mean "bad guy" as in "villain"; that's a role Kanye's been more than willing to play, time and again. He revels in it all over My Beautiful Dark Twisted Fantasy ("I thought I was the asshole") and on a number of his G.O.O.D. Friday tracks: "I figured out I'm not a nice guy/Shook hands, kissed babies/Gave it a nice try." But to call him a truly "bad man," an amoral rock star in the vein of Ginger Baker or Lemmy Kilmister? That's a different question altogether.
Kanye's new album is an expansive, galaxy-conquering masterpiece, a feat of wild musical and lyrical experimentation that is without precedent in Kanye's own catalog or, indeed, rap's entire canon. It is his best album since Late Registration and maybe of his whole career. And, I think, it's pretty convincing evidence that his heart, if not his mouth, is in the right place.
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Tuesday, November 9, 2010
The Bears and The Bulls
We have reached a point in our society where coming of age requires a talk about a different set of animals - ones that represent a subject just as necessary for survival, but not nearly as exciting or rewarding. I'm not talking about the Donkey and the Elephant; we've covered enough politics in the past month, even given that we just recently emerged from election season. No, like the birds and the bees, this pair of animals also begins with a B. And if you can't tell by now what they are, I'll give you a hint: they're the animals from the title of this post.
You've probably heard the terms "Bearish" and "Bullish" in reference to the economy. But to the non-financially minded, those two terms generally refer to trends in the stock market. Put simply, a bear market is one characterized by cautious investing and downward trending prices, whereas a bullish market includes high returns and upward trends. But I don't mean that parents should educate their kids on the intricacies of trading stocks. I'm using the bear and the bull as metaphorical tropes to represent the institution of money.
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Tuesday, October 19, 2010
Rock the Vote!
I'm sure you've heard what they always say about politics and religion: that they're the two most taboo subjects to bring up at a dinner/cocktail party. For some reason, when these two subjects are involved, personal beliefs combine with tradition and social forces, and for some reason it's impossible to have a rational discussion.Fortunately, this is no place for a rational discussion - this is the Internet. And seeing as the 2010 General Elections are fast approaching (November 2 - get out there and register, everyone!) and I've been agonizing over which candidates/ballot measures to support, this seems like a fine time to open up my thought process to our loyal readership.
Keep in mind that I only received a California ballot in the mail (they only let you vote once nowadays, more's the pity), so that's what most of my discussion is about. But many of the general principles apply to all elections - plus we've got some pretty interesting ballot measures coming up in the Golden State. Furthermore, I fully encourage you to sound off about YOUR state's elections in the comments section!
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Tuesday, September 28, 2010
The Language of Television is Universal
No, the appeal of television transcends any one network, provider, or conglomerate. As last year's Super Bowl showed, TV is still the best way to reach millions of people at a time, even in this age where pretty much everyone has an alternate way to access digital media, be it a computer or a phone or a gaming console or a microchip implanted at the base of the skull that projects content onto the backs of one's eyelids.
The point is, even in today's world where DVRs and Hulu and online streaming directly from the networks, gathering around the television set to watch a weekly program is becoming less and less of an acknowledged ritual. So what suddenly inspired me to magic together-bringing power of TV? Why, the season premiere of the hot new season of CBS's Undercover Boss (Sundays at 9pm), of course!
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Friday, September 17, 2010
Battle.blog – With A Little Help From My Friends
One thing I never did in the old Battle.blog: play with people I know in real life. I have some old high school buddies who offered to help me out, but my irregular playing schedule and the eventual drop-off of the column kept our coalition from ever forming. Thankfully, some of my colleagues have taken a shining to Starcraft II, so I am not without companions in my quest for online dominance of a game at which I will assuredly never dominate.
It’s been an interesting experience playing with Rob and Andrew (and I look forward to adding Jordasch to my team roster at some point). We all play differently, with varying degrees of seriousness. Some of us watch pro replays all the time. Some of us take losses harder than others. Sometimes, all one of us is looking for is a chance to berate our workers.
In most cases, however, we all agree on one thing: winning is tantamount. Until proven otherwise, our opponents are faceless degenerates in need of a good digital pounding (…that sort of sounds pornographic) thrashing. Whether it’s all three of us or just a pair, our triumvirate is dedicated to the liquidation of enemy forces at all costs.
Andrew and I recently joined forces against a duo of Zerg abominations. Strap in. It’s going to be a bumpy ride.
Continue...Sunday, September 12, 2010
Sunday Reading: The Little Lord of the Flies
Every gamer’s been there: you’re getting pounded in a game of multiplayer deathmatch, and the slurs start flying. Some of the most ignorant, racist, deplorable vocabulary begins spewing from the mouths of pre-teen Halo gods. Not only are you dejected by the horrific loss you were just served, but you just can’t seem to shut them up – not without wussing out and hitting the Mute button.
Once in a blue moon, however, one of those little brats turns out to be a godsend. An Ender with an Xbox controller, sent to boost your gamerscore and restore your faith in the youngest cross-section of humanity. It’s rare, and it can be a bit emasculating to take digital orders from an adolescent general. But if you care about winning in the cesspool that is Xbox Live, you’ll take what you can get.
Writing for The Escapist, Chuck Wendig shares an anecdote about a child he dubs Pip, “The 12-Year-Old English Kid Who Carried Us To Victory.” In a game of Call of Duty 4, Wendig had his butt saved by the unlikeliest of commanders:
“I do not know what Pip looked like. Fat or thin, blonde or raven-haired, tall and reedy or squat like a diseased tree stump. I know that here, in the online space, his looks didn't matter. I do know what he sounded like. Despite a voice indicating that he hadn't yet known the touch of a woman, he was calm, assertive, and utterly certain of his plan.”
Cleverly, Wendig uses William Golding’s Lord of the Flies as a framing device for the childish bedlam of the online battle space . Just remember, for every island of deviants, there’s at least one commander-in-the-making, ready to lead you to victory.
Continue...Friday, August 27, 2010
Well Butter My Biscuit: Starcraft II Multiplayer Review
Even non-gamers have heard of World of Warcraft, that online game popular among alleged shut-ins and slackers who live with their parents. It stands to reason, then, that even some non-gamers have heard of WoW's developer, Blizzard Entertainment.
Blizzard is a PC game developer from way back - they've been in business since years before 3D games invaded the living room, and they've got a reputation for quality which is richly deserved. Though gamers are sometimes frustrated by the amount of time it takes the company to release games, the amount of effort Blizzard expends to polish its products until they glow is both readily apparent and much appreciated.
About a month ago, Blizzard released another game: Starcraft II: Wings of Liberty, the anticipated follow-up to the original 1998 blockbuster, has gotten rave reviews and torn up the sales charts, becoming the best-selling PC game of the year in a matter of weeks. The game is the first in a planned trilogy of games that will further expand and define the Starcraft universe.
Rob, Craig and myself have spent a lot of the last month immersed in the game, and I think it's just now that we are really familiar enough with everything that's there to give it a fair shake. After the jump you can find our review of the game's multiplayer mode. You can also check out yesterday's review of the single-player mode if you'd like! Continue...
Plain Sight, or Ninja Robots in Space
PC gamers are no strangers to multiplayer fare. One might in fact say they invented it. But as platforms like Xbox Live and the Playstation Network cast their behemoth shadows over the dwindling (comparatively) PC market, it’s easy to forget that there’s a plethora of options for the gamer seeking online competition.
Of course, you could go with the big three – World of Warcraft, Team Fortress 2, or Starcraft II – but then you’d be missing out on a number of lower profile titles tailor-made for the PC audience.
Smaller multiplayer games succeed perhaps once a year on the home consoles. Last year’s Battlefield 1943 has now been replaced by the Defense of the Ancients-inspired Monday Night Combat. PC games, however, tend to build small but stable audiences willing to maintain dedicated servers years after a game’s initial release. People are still playing Quake, you guys. Quake.
Smartly, Valve’s catered to this mentality with its digital distribution service, Steam. Not only does Valve do right by older games by putting them on sale, they sometimes hand out multiplayer games for free. And their support for stuff like Killing Floor is incredible. They know that most PC games will succeed only on a niche level, but they genuinely seem to want each game to find that niche.
Beatnik Games’ Plain Sight caught my eye with its adorable killer robots and unique platforming-based combat. I struck gold the last time I ventured into Steam’s multiplayer offerings and found the addictive Altitude. Will lightning strike twice?
Continue...Friday, August 20, 2010
Battle.blog – The Triumphant Return
For those of you who missed the television spots, the lines around your local GameStop, or the instant dip in South Korean GDP, let me inform you that Starcraft II: Wings of Liberty has arrived.
It took twelve years for the first third of Blizzard’s planned sequel-trilogy (is that even a thing?) to hit stores, and within a month it’s already become one of the biggest PC launches in recent history. How does a game over a decade removed from its predecessor move over a million units on launch day? Nostalgia and brand recognition. People, myself included, have beyond-fond memories of the first Starcraft. Gamers less familiar with the franchise may be fans of that other game Blizzard makes. Combine those two gargantuan forces with a successful beta earlier this year and Starcraft II’s early success should be no surprise.
I’ll spare you any more language about the game’s meteoric rise in popularity – and whether or not it’s justified –as this is not a review (there may be one in the pipe somewhere). Those who’ve been with Charge Shot!!! from the beginning may remember a little column called Battle.blog, in which I recorded my attempts to secure victory in the murky depths of the original’s then-ten-year-old multiplayer. The sequel’s launch now affords me the opportunity to test my mettle against an even larger pool of players.
As my record is public to any reader who cares to dig up such information, I won’t be aiming for a particular number of victories or anything like that. The revived Battle.blog will be me exploring what has always interested me about Starcraft’s multiplayer: the experience, the strategy, the community. What about this game has catapulted it beyond being yet another PC strategy title?
One possibility: the thrill of victory.
Battle.net’s new matchmaking service has streamlined much of the, well, matchmaking process. After slogging/cruising through a handful of placement matches, you’re dumped in a hundred-person division in one of the game’s five skill brackets: Bronze, Silver, Gold, Platinum, or Diamond. Using the new Quick Match option will then swiftly find you an opponent of (supposedly) similar skill. It’s a blast being able to roll from melee to melee with such ease, but I do miss the quaintness of the pregame lobby. Being able to chitchat with your opponent beforehand gave the whole enterprise the feeling of feudal lords having tea whilst their peons do battle in their names.
I choose Terran. The game’s single-player is almost entirely focused on the human race, and I want to come to the plate with my most trusted bat in hand. I know bits and pieces of various Terran strategies, too - “Build three barracks” or “1/1/1” – but I know none of them completely. Imagine going to war having read the first four chapters of Sun Tzu, a few coffee-stained pages of a US Army Field Manual, and the Reader’s Digest version of Clausewitz’s On War. That’s my shallow level of expertise.
My Red opponent chooses Zerg. This creepy-crawly race of Tyranids Buggers intergalactic bugs has only gotten grosser in Starcraft II. Hovering overlords can now excrete creep on the battlefield, literally pooping out a living freeway that increases Zerg movement speed. A reinvented queen unit spits extra eggs onto hatcheries to speed up larvae production. When fighting the Zerg, it’s either fight quickly or die quickly.
Unfortunately, battle never seems to start quickly in Starcraft. Each match starts with at least a minute of nothing but “dirt farming,” a quasi-pejorative applied to real-time strategy games that still require micromanagement of resource gathering – and it’s accurate to say that Starcraft II has acres of dirt to farm. I quickly dispatch my space construction vehicles (SCVs for short) to a patch of minerals, stockpiling their harvest until I can construct my first barracks. I’m too breaking ground on my first barracks that I almost miss my opponent’s missive: “glhf.” Knowing that he’s simply trying to wish me good luck and implore me to have fun, I fire off a quick reply: “u2.” Hopefully he understands I’m not a big Bono freak or anything.
Within four minutes I’ve completely walled the entryway to my base with barracks. Why would a general construct walls out of the very buildings he needs to train troops? The dreaded zergling rush. Slathering insectoid monstrosities could besiege my base at any moment. And at five minutes into the match, it occurs: First Contact. Six zerglings clamber up to my barricaded doorstep, rapping at the doors to my barracks like so many torturous ravens. My two marines, rookies quaking in their boots, fire from behind the structures and obliterate the zerglings. Infestation repelled.
The money starts to pour in, so I begin raising an army in earnest. My third barracks, built with the reactor attachment, pumps out marines two at a time. (How does a reactor cause this to happen? Does it put their clothes on quicker like some crazy Wallace and Gromit machine?) My tech lab enables the training of marauders, hulking jocks that fire concussive rounds. They revel in their bulk; I can just see them engaging in pissing contests over gun barrel size with the average marines. And my newly-constructed factory churns out hellions. Gone are the boring vulture bikes of yore; hellions are flame-throwing dune buggies. And who said there are no more original ideas?
Five more minutes go by. The boys are getting antsy. I lift my barracks into the air to let the troops out (in the future even buildings can fly!), and send them marching toward the enemy’s western entrance. My satellites scan ahead, revealing a small brood of zerglings. Nothing my men can’t handle. The fire buggies zoom ahead onto the fleshy Zerg highway, and two of them fall to zerglings before my infantry can even back them up. Roaches, disgusting four-legged, acid-spitting Zerg, reinforce the critters but are quickly incinerated by my remaining hellions. Four mutalisks zoom overhead, hurling glave wurms from their dangling orifices. My marines, wiping alien saliva from their visors, open fire on the flying beasts and cut them to ribbons.
I bypass Red’s natural expansion and march on his headquarters, aiming to lop off the biggest branches from his burgeoning tech tree. A hydralisk den explodes in a hail of gunfire, as does his pulsing flyer nest of a spire. One new disgusting thing about the Zerg that I keep forgetting: any time a building is destroyed, a little team of baby bugs attacks. Think Alien face-huggers. It’s awful. My marines exterminate them with the prejudice and skill of suped-up Orkin Men. Red’s main hatchery falls to their guns, as well, but a new swarm of roaches hatches and melts the last of my troops.
Fourteen minutes in now. This match has gone longer than either of us expected. Red’s expanded quickly but hasn’t had time to muster much in the way of forces. I’m now opening a second base, and air support has finally arrived. Medivacs, transport ships armed with a sort of magical healing gun (a conflation of sci-fi hocus pocus like laser scalpels and auto-sutures – like that’s possible), mend my ailing infantry from the sky. Vikings are Starcraft’s Transformers – powerful planes that can shift into robot form. The Zerg are struggling to mount an offensive; I’m buying new toys.
My increasingly versatile army now moves on Red’s eastern expansion. Vikings and medivacs fall to the spiny projectiles hurled by enemy hydralisks. My marines avenge their allies before turning their crosshairs to the buildings. Blood spews Kurosawa-style from the bullet-peppered organic structures until they finally collapse. What vikings remain take to the skies and lay into a flotilla of overlords with their lanzer torpedoes, crippling Red’s supply infrastructure. More marines spill out of my barracks and march south to the battlefield, only to find the repulsive creep dissipating beneath their feet.
I watch, barely able to contain my excitement, as my forces revisit Red’s dilapidated headquarters. Roaches spawn and perish, their first and last breath choked by the pungent cocktail of gunpowder and death. As his final buildings burst in all their bulbous glory, Red sends a final message: “gg.” I respond in kind: “gg.”
Good game, indeed.
Continue...Wednesday, August 4, 2010
Torchlight 2 On The Way, No More Solo Spelunking
Wake up your dog. Put on your matching set of armor. Socket all your gems. Torchlight 2 is coming in 2011.
Runic Games just launched a website for the sequel to last year’s sleeper hit for the PC. For any of you who missed it (first, shame on you), Torchlight cropped up as a great budget option for fans of Blizzard’s loot-heavy dungeon crawler Diablo. And seeing as how no one knows when the hell (get it?) Diablo III will come out, Torchlight 2 may be the best bet for action RPG buffs needing more.
Just after the original’s release, Runic announced that they’d be working on a Torchlight MMO, which sounded good to players lamenting the absence of multiplayer. But it seems the devs can’t wait to help people go tandem dungeon-diving. Torchlight 2 promises online, peer-to-peer multiplayer matchmaking. I can’t wait to watch my dog chase someone else’s cat while we’re busy slaying rock golems.
When Torchlight first came out, I wrote about how it – as well as games like WoW and Borderlands – channels the spirit of the Diablo series. Torchlight emulates Diablo with the greatest accuracy, right down to town portal scrolls and colored armor sets. I’m now amused by many of the steps Runic’s taking with the sequel: matchmaking options, overworld areas, and more character options. It sounds like the same path Blizzard took from Diablo to Diablo 2. Like, the exact same path.
I guess imitation really is the sincerest form of flattery.
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